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Atlas
An automation with a whole world above their shoulders.
The Concepts



In creating Atlas' concept I took a few elements from Lumen, another automaton character I made, who has a miner's lamp for a head and guides people through the Ordinary Depository by lighting the way. I thought it would be an interesting concept that a person's most prized possession or simply an object they were near at the moment of their passing could imprint the pattern of their soul onto the object. If given the means to move and articulate, these objects would come to life to do what that soul had always wanted to do within their lifetime. The first rendition of these characters had a mixture of stitched burlap and hard surface elements. When I took them on for my hard surface 1 and 2 finals I decided to redesign them to be fully mechanical.
The Breakdown
Atlas' globe heat was one of the more interesting and not so straight forward texturing job. I had to achieve the look of several layers of gold leafed material on a shimmery blue metallic material separated by a layer of glossy clear resin coating.
To achieve this look in V-ray for maya I first started out with a car paint material as the base with just the blue and gold lines at the base color and a noise driving with a glossy coat parameter built into the V-ray car paint node. Then in a V-ray blend material node I layered the continents and labels on top with a gold material as its base and the opacity driven by a custom alpha map. I did the same process with the finger smudges on the globe as well.


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